Properties
_constant
_constant: string = '#CC5500'
Optional
_domain
_domain?: [number, number]
Optional
_func
_func?: ((d: string | number) => [number, number, number])
Type declaration
-
- (d: string | number): [number, number, number]
-
Returns [number, number, number]
_range
_range: [number, number] | Uint8Array
Optional
_scale
_scale?: ((p: string | number) => string)
Type declaration
-
- (p: string | number): string
-
Returns string
_texture_buffer
_texture_buffer: Float32Array | Uint8Array = null
_textures
_textures: Record<string, Texture2D> = {}
default_constant
default_constant: string = '#CC5500'
field
field: string = null
texture_type
texture_type: string = 'uint8'