Properties
Private
_buffers
_buffers: MultipurposeBufferSet
Optional
_default_webgl_scale
_default_webgl_scale?: number[]
Optional
_fill_buffer
_fill_buffer?: Buffer
_initializations
_initializations: Promise<void>[]
Optional
_integer_buffer
_integer_buffer?: Buffer
Optional
_renderer
_renderer?: Regl
_use_scale_to_download_tiles
_use_scale_to_download_tiles: boolean = true
Optional
_webgl_scale_history
_webgl_scale_history?: [number[], number[]]
Optional
aes_to_buffer_num
aes_to_buffer_num?: Record<string, number>
Optional
buffer_num_to_variable
buffer_num_to_variable?: string[]
buffer_size
buffer_size: number = ...
canvas
canvas: HTMLCanvasElement
Optional
contour_vals
contour_vals?: Uint8Array
deferred_functions
deferred_functions: (() => void | Promise<void>)[]
fbos
fbos: Record<string, Framebuffer2D> = {}
holder
holder: Selection<any, any, any, any>
Optional
most_recent_restart
most_recent_restart?: number
Optional
reglframe
reglframe?: FrameCallback
render_props
render_props: RenderProps = ...
Optional
sprites
sprites?: Selection<SVGElement, any, any, any>
textures
textures: Record<string, Texture2D> = {}
Optional
tick_num
tick_num?: number
Optional
variable_to_buffer_num
variable_to_buffer_num?: Record<string, number>
Render prefs are scatterplot prefs, but for a single tile instead of for a whole table.